The characters meet inside a dark, dingy tavern in the war-torn city of Briarwood, a town on the border of the Resistance’s and the Red Queen’s territory. But as they were relaxing in the tavern and exploring the town itself, the Red Queen’s construct army attacks the Northern gates of the currently Resistance controlled area. The character’s immediately flee into the foreboding silent forest surrounding the Southern part of the city and sprint for the nearest shelter, an abandoned drug factory surrounded by a cloud of condensed Alice, affecting their immunity to the drug and causing two of the characters; Malcolm Babel, the party’s resident insane escapee and gunslinger, and Heisenbird, the party’s resident drug manufacturer and wild card, to become under it’s LSD like influences. Upon finally entering the building, after battling the invisible rock monsters courtesy of the affected minds and being fired at from unknown combatants from inside the upper windows, they discover that the building is currently inhabited by a family of Ratfolk, After killing the majority of the family and interrogating the sole survivor, the party discovers the Ratfolk are discovered to be deserters of the Red Queen’s army who attacked the party because the Ratfolk thought they were coming to return them or recruit them back into service. The last Ratfolk escapes as the now unaffected characters manage to turn the power back on in the building, unwittingly restarting the production of the drug and further condensing the drug outside.
While the power is running, the monitors in the room turn on causing the players to realize they are in the factory’s control room, with security cameras now running all over the factory revealing a small tree like creature to come into their vision. It seems to be shouting expletives at the camera and the players in the building because of the damage done to it’s home, which was shot and destroyed in the drug-imbued fight against the invisible monsters. The characters run down to confront it, checking rooms and cabinets on the way, have an argument, and then it escapes into the night undoubtedly angry towards the members that it sees as guilty. During this, Malcolm discovers an air duct leading to an unmarked underground portion of the complex where he climbs into without alerting the other members of the party only to fall about 10 feet down and be stuck as all the grates can only be opened from the outside where they’re screwed in. He eventually climbs back up and alerts the other members of the party, who by this point have concluded their altercation with the Mandragorian (tree baby) and have finished exploring the rooms of the three story, decrepit factory and finally release Malcolm from the confines of the vent. Malcolm then uses the keys he had collected to open the remaining locked room revealing the former foreman’s office and a trap door which reveals a steep, rusted staircase leading into complete darkness.
Heisenbird elects to stay behind, as he is a Tengu and hates going underground, and the party leaves him to explore the underground unknown. The party is deposited into a four way intersection and all choose to go right after an altercation between Malcolm, who wanted to go left, and Rel Rageborn who doesn’t want to split the party and ultimately drags Malcolm towards the remaining members who have already started down the right pathway. However, the party hears an insane cackle which Malcolm recognizes and escapes his grapple before sprinting down the passageway, passing both other members and is engulfed in a hug by the figure who has now been recognized as the Hatter himself. On the ground at the Hatter’s feet is one of the Hatter’s many enemies, the bloody figure of one of the Queen’s main sorcerers who is bleeding out on the floor of the passageway. The party quickly stabilizes one of the most prominent evil and most hated figures in the world, but no one rolled a check to see who he is and he remains unidentified as to this point by the party. After talking to them for a while, earning the dislike of Rel who is a monk of peace and hates unnecessary violence, the Hatter opens a portal to pull Heisenbird into the passageways with them, but Heisenbird notices and runs away to escape the Hatter and the confines of the underground tunnels. The Hatter then swiftly kicks open a secret passage that leads to the outside, receives an apology from Rel after refusing to help them because Rel dislikes him, hands Rel a tea set on a tray to cure his grumpiness, and creates another portal (his last of the day) to collect Heisenbird and return him to the group.
CHARACTERS LOST DUE TO CHANGES
-Rel Rageborn (Player wanted a different character)
-Sir Arron Goph (Player can’t attend sessions often enough to be considered a full-time player)